package stateAAs {
	import org.agony2d.gpu.StateAA;
	
public class Drawable_StateAA extends StateAA {
  
	
	/** overwritable... */
	override public function get smoothing() : Boolean {
		return true
	}
	
	/** overwritable... */
	override public function get tinted() : Boolean {
		return true
	}
	
	/** overwrite... */
	override public function get fullTex() : String {
		return "A_32"
	}
	
	override public function enter() : void {
		
	}
}
}